Try to use the boss available only when the boss truly isn't available yet. ![]() Don't hide bosses just because of intended progression, as players sometimes skip bosses. } The description string can the chat tags system for color and items: ChatĪs of 0.2, you can now hide a boss until conditions are met. ![]() AddBoss, bossname, order or value in terms of vanilla bosses, inline method for retrieving downed value.īossChecklist.Call("AddBoss", "Tacoman", 5.5f, (Func)(() => ExampleWorld.downedAbomination)) īossChecklist.Call("AddBossWithInfo", "Tacoman", 5.5f, (Func)(() => ExampleWorld.downedAbomination), "Use a at night in the Example Biome") Mod bossChecklist = ModLoader.GetMod("BossChecklist")
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